HULC: 3D HUman Motion Capture with Pose Manifold Sampling and Dense Contact Guidance

Soshi Shimada, Vladislav Golyanik, Zhi Li, Patrick Pérez, Weipeng Xu, Christian Theobalt

ECCV 2022

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Abstract

Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings, 3D motions captured with existing methods often contain severe artefacts such as incorrect body-scene inter-penetrations, jitter and body floating. To tackle these issues, we propose HULC, a new approach for 3D human MoCap which is aware of the scene geometry. HULC estimates 3D poses and dense body-environment surface contacts for improved 3D localisations, as well as the absolute scale of the subject. Furthermore, we introduce a 3D pose trajectory optimisation based on a novel pose manifold sampling that resolves erroneous body-environment inter-penetrations. Although the proposed method requires less structured inputs compared to existing scene-aware monocular MoCap algorithms, it produces more physically-plausible poses: HULC significantly and consistently outperforms the existing approaches in various experiments and on different metrics.


BibTeX

@inproceedings{DBLP:conf/eccv/ShimadaGLPXT22,
  author       = {Soshi Shimada and
                  Vladislav Golyanik and
                  Zhi Li and
                  Patrick P{\'{e}}rez and
                  Weipeng Xu and
                  Christian Theobalt},
  title        = {HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense
                  Contact Guidance},
  booktitle    = {ECCV},
  year         = {2022},
}